OVERVIEW

ParaCodex aims to enhance the reading experience through digital tools and features that promote a more social, networked and interactive environment not afforded by print culture.

 

As the user experience and interface designer in this project, I was responsible for the competitive analysis, competitive research, visual design, interactive design, wireframes and prototype.

I.

OBJECTIVE

AND APPROACH

objective

Our project aims to use the best functionalities of digital communication to transform how we experience reading and studying texts.

APPROACH

From the kickoff meeting, we decided a modified agile approach would be the most fitting for our tight project time line of 6 weeks. This approach allowed us to move from collaboration to rapid prototyping - working alongside one another to reduce heavy documentation.

competitive analysis

A team member and I reviewed several direct and indirect competitors' sites; I created a detailed analysis to see how we would compare.

models to consider

Because we are building a product from the ground up, I took our direct competitor to perform an heuristic evaluation, noting the elements and features that I felt would remain critical to the user’s mental model - while remaining aligned with the project vision and objectives.

ii.

user

research

To accomplish our goal of transforming the reading experience, our group identified – through case studies, literature reviews and interviews – a number of problem areas that exist in the current reading experience:

 

1. Print culture is closed off, finite. Not open.

2. Print culture is static and fixed. Not iterative.

3. Print culture is not social – readers cannot examine the same text simultaneously.

4. Print culture is not multi-modal – text-centric. Not visual or dynamic.

 

To solve these problems, our project proposed these solutions:

1. Use the open nature of the Internet as a platform for publishing, reading and writing.

2. Create texts that are fluid objects with iterative publishing models, adopt a versioning systems.

3. Make the reading experience social, including a multi-modal annotation system that can be shared.

4. Gives as much importance to visual, audio, and multimedia-based forms of communication as text.

personas

After user research, we were able to identify the attributes of our users and prioritize them by impact and potential. We developed 4 primary personas, below is a focus on the most impactful: the scholar.

Iii.

ideate and visualize features

00:00

00:00

iv.

design

SITEMAP

UI STYLE GUIDE AND KIT

v.

prototype

I used Adobe Experience XD to create the prototype; I wanted to explore the interface and to see what the beta application had to offer. I found that although it was easy and straightforward, it did not provide key interactions that you would find in applications, such as Axure.

PROTOTYPE FOR TABLET >>